Nebulon is a project of mine, whereby I am creating my own game engine using OpenGL (mostly
for learning purposes).
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Overseas is a game where you have to defend your ship from incoming enemy fire with your
team (max. 4 players). You have to perform sequences of actions in order to defend your
ship. You and your team have to work together to (re)load and fire torpedo's or cannons and
steer the ship in the right direction in order to destroy the enemy and not sink to the
bottom of the ocean yourself.
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Torpedo Reload Drill is a VR simulation where you go through the procedure of loading a
torpedo (on board of a "LCF" class ship) from the rack into the torpedo tube and priming it for
launch. This simulation is meant to assist/replace the traditional learning procedure/course for
loading a torpedo on board of the ship that the Dutch Navy provides to its service members.
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The dialogue system tool is a school project that I have created in Godot, where you can
connect nodes to eachother that have dialogue text inside of them and that you can export to
json.
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The Graphics Module is a school project where we learned how to work with OpenGL. The goal
of the module was to learn the student how to set up a C++ project with libraries, how to render
2D shaped, 3D shapes, terrain, 3D models, lighting, fog and how to create and compile your own
glsl shaders. So basicly we had to create our own little game engine.
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Frozen Echoes is a story game about the self determination theory in psychology. The theory
states that there are three intrinsic basic needs for a human being: autonomy, competence and
relatedness. The game is designed around these three constructs and we added a bossfight as a
way of overcoming your inner psychological battle. You go through three levels, where each level
teaches you about one of the basic psychological needs stated above.
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Murky Waters is a school project that has to do with bringing more attention to the
sustainabilty problems we face on earth. Because of that we chose to bring more attention to the
destruction of the ocean and its inhabitants.
Murky Waters is more of an experience with a bit of story than a game with lots of interactions.
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Project Hyrbid is a school project of mine, where we had to create an game that included
some unique form of input and a digital form of output. Our project is about the experience of
flying like a bird in VR.
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The Racing Game is a school project of mine, where we had to create an arcade-style racing
game using the SFML library in C++. You have to evade other cars on the road and the longer you
do not hid a car, the more points you will get.
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Project Play was my first project at Utrecht School of the Arts (HKU). For this project, we
were required to create something based on items we had acquired the week before. I decided to
design a small Rubik's cube game where the objective is to assemble all the pieces before time
runs out.
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Mythe is a school project of mine where we had to create a game that had to do with a mythe
of choice. We chose to create our game based on the story of the underground world of Edinburgh.
During this period everone with the black plage was put in a cave and the story goes that a
little girl named Annie is still wandering the cave systems to this day.
Our game is about burning away all the plage monsters in the cave as a plage doctor.
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The Last Spaceman is a space exploration game where you rescue animals stranded in space.
Fight through space, destroy asteroids for gold, and buy upgrades. After defeating all enemies,
face a final boss before returning to base.
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